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Flash Papervision 3D cell shaded car driving
May 24, 2010
I've been fooling around with Papervision 3D lately, which I enjoy a little too much :). Hereby a little car controlling / handling experiment, in cartoony cell shaded style.
The code is completely OOP; new cars can easily be added by extending existing classes. The car class loads a .dae collada file, containing the model information (exported from 3ds Max). Wheels are in a seperate file and added to the vehicle using coordinates. A SpringCamera is used to 'follow' the car and make the camera move springlike with the car movements. The car is controlled with the w, a, s, and d keys. Hope its helpfull!